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Start Training Courses and Schedule Java Programmer Fast Track Training Program  (DTJ-FT-275)

Java Programmer Fast Track Training Program  (DTJ-FT-275)

 

The Java Programmer Fast Track Training Program is designed to teach experienced developers the topics covered in Sun's core Java technology classes: Java Programming Language (SL-275-SE6) and Developing Applications for the Java SE Platform (SL-285-SE6). Combining what would normally take ten days (two weeks) to complete, this five-day, ten hour-per-day training event is designed to immerse an experienced developer in the structure, syntax, design, and application development with the Java programming language using Java SE 6. Additionally, this program covers the topics found on the Sun Certified Programmer for the Java Platform, Standard Edition 6 exam, which can help students prepare for the exam. Students will receive a voucher ($200 value) to take the exam. Finally, to compliment the Java Technology Fast Track Program, each attendee will also receive a subscription to the web versions of the Java Programming Language (WJB-275-SE6) and the Developing Applications for the Java SE Platform (WJB-285-SE6) courses so that you can continue to review and practice long after the formal training program has ended. Package Skills Gained This course includes the following components :


Java Programming Language and Developing Applications With the Java SE Platform (DTJ-FT-275)
Java Programming Language (WJB-275-SE6)
Developing Applications for the Java SE Platform (WJB-285-SE6)
Sun Certified Programmer for the Java Platform, Standard Edition 6 (CX-310-065)


Sun Microsystems Training Course Certified   Sun Microsystems Training Savings
Skills Gained
  Upon completion of this course, you should be able to:
 

Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute a Java technology application from the command line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
Create multithreaded programs
Apply a Model View Controller (MVC) design pattern to create reusable classes
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute a Java technology application from the command line
Use Java data types and expressions
Use Java flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
Create multi-threaded programs
Apply Model View Controller (MVC) design pattern to create reusable classes
Implement unit testing using JUnit
Implement a program from the ground up that could be used in a commercial intranet application
Develop classes to connect programs to Structured Query Language (SQL) database systems using the core aspects of the Java Database Connectivity (JDBC) application programming interface (API)
Organize and set up the GUI generation and event handling to support a Java technology project
Implement the Logging API to generate log messages in GUI
Implement monitoring functionalities using JMX
Create two-tier and three-tier Java technology applications
Create a multithreaded server
Create remote objects using Java Remote Method Invocation (Java RMI)


Who Can Benefit
 
 

Experienced developers, programmers and architects with two or more years of programming experience who understand object-oriented principles and have compiled programs in languages like C or C++
Developers who have some experience with the basic structure and syntax ofthe Java programming language
Developers seeking to add the Java programming language to their skills, who are interested in preparing for the programming and developer certification exams.


Prerequisites
  To succeed fully in this course, students should be able to:
 

SL-110 course


 
     
  Email Training Course
     
Code: DTJ-FT-275
Length: 5 days
Type: Instructor-Led
   
Certified By: Sun Microsystems
Tuition: $5,730 / $4,871 GSA GOV.
   
Sun Microsystems Training Course This course is taught by Certified Sun Microsystems instructors. There is a difference. Learn More
 
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training course details
Course Components - Java Programming Language (SL-275-SE6)
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.
Course Components - Developing Applications for the Java SE Platform (SL-285-SE6)
The Developing Applications for the Java SE Platform course provides students with practical experience in designing a vertical solution for a distributed, multi-tier application. Students use graphical user interface (GUI) design principles and network communications capabilities to code a functional Java application that interacts with a networked database server. The blended approach of designing and developing programs for applications has been clearly emphasized in this course. New features that blend with the special IDE GUI building capabilities, such as Matisse, are covered. The Java Management Extensions (JMX) and the JUnit tool are also covered. The course features the Java Platform, Standard Edition 6 (Java SE 6) technology and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.
Course Components - Java Programming Language (WJB-275-SE6)
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE)
  • Course Length: 14 hours
Module 1 - Getting Started
  • Examine Java technology
  • Analyze a simple Java technology application
  • Execute a Java technology application
Module 2 - Object-Oriented Programming
  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss Java technology application code reuse
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology API online documentation
Module 3 - Identifiers, Keywords, and Types
  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Recognize Java technology keywords
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new
  • Describe default initialization
  • Describe the significance of a reference variable
  • State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another
Module 6 - Class Design
  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface
Module 8 - Exceptions and Assertions
  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime
Module 9 - Collections and Generics Framework
  • Describe the general purpose implementations of the core interfaces in the Collections framework
  • Examine the Map interface
  • Examine the legacy collection classes
  • Create natural and custom ordering by implementing the Comparable and Comparator interfaces
  • Use generic collections
  • Use type parameters in generic classes
  • Refactor existing non-generic code
  • Write a program to iterate over a collection
  • Examine the enhanced for loop
Module 10 - I/O Fundamentals
  • Write a program that uses command-line arguments and system properties
  • Examine the Properties class
  • Construct node and processing streams, and use them appropriately
  • Serialize and deserialize objects
  • Distinguish readers and writers from streams, and select appropriately between them
Module 11 - Console I/ O and File I/O
  • Read data from the console
  • Write data to the console
  • Describe files and file I/O
Module 12 - Building Java GUIs Using the Swing API
  • Describe the JFC Swing technology
  • Define Swing
  • Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Examine components
  • Examine layout managers
  • Describe the Swing single-threaded model
  • Build a GUI using Swing components
Module 13 - Handling GUI-Generated Events
  • Define events and event handling
  • Examine the Java SE event model
  • Describe GUI behavior
  • Determine the user action that originated an event
  • Develop event listeners
  • Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class
 
Module 14 - GUI-Based Applications
  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component
Module 15 - Threads
  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption
Module 16 - Networking
  • Develop code to set up the network connection
  • Understand TCP/IP
  • Use ServerSocket and Socket classes to implement TCP/IP clients and servers
Developing Applications for the Java SE Platform (WJB-285-SE6)
e Developing Applications for the Java SE Platform course provides students with practical experience in designing a vertical solution for a distributed, multi-tier application. Students use graphical user interface (GUI) design principles and network communications capabilities to code a functional Java application that interacts with a networked database server. The blended approach of designing and developing programs for applications has been emphasized in this course. New features that blend with the special IDE GUI building capabilities, such as Matisse, are covered. The Java Management Extensions (JMX) and the JUnit tool are also covered. The course features the Java Platform, Standard Edition 6 (Java SE 6) technology and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.
  • Course Length: 10 hours
Module 1 - Introduce the BrokerTool Application
  • Explain the problem statement of the BrokerTool application
  • Creating and populating the StockMarket database
  • Executing SQL Statements on the StockMarket database
Module 2 - Apply the Model View Controller (MVC) Design Pattern
  • Explain design patterns
  • Explain the MVC design pattern
  • Analyze how the MVC design pattern can be used in applications
  • Add MVC Interaction Code
Module 3 - Implement Unit Testing
  • Develop unit testcases using JUnit
  • Execute unit testcases
  • Open the InfoTool Project
  • Prepare JUnit Test Cases for the InfoTool Project
  • Analyze the JUnit Test Cases of the InfoController class of the InfoTool Project
  • Create and Analyze Test Methods Inside InfoToolTest.java File
  • Create a TestSuite of all the Test Cases of the InfoTool Project
Module 4 - Design the BrokerTool Application
  • Apply the MVC design pattern
  • Begin the analysis and design of the project under study
  • Develop a build plan for the project
  • Create the MVC participants
  • Establish the BrokerTool MVC baseline
Module 5 - Implement the Java Database Connectivity (JDBC) API
  • Describe the JDBC API
  • Explain how using the abstraction layer provided by the JDBC API makes a database front end portable across platforms
  • Describe the five major tasks involved with the JDBC programmer's interface
  • State the requirements of a JDBC driver and its relationship to the JDBC driver manager
  • Describe the data access objects (DAO) pattern and its applicability to a given scenario
  • Identify the Workflow and Object Interactions
  • Implement a Database-Connected Broker Model by Using the DAO Pattern
Module 6 - Create Graphical User Interfaces (GUI)
  • Apply the principles of good GUI design
  • Design and implement a GUI for the project using Matisse
  • Apply the Composite Design pattern to build the BrokerTool GUI
  • Use JTable and JTabbedPane classes in your application to build a sophisticated GUI
  • Add AllCustomerTablePanel to the Palette Window and drag-and-drop to the BrokerGui Class
  • Create the CustomerPanel Class, add to the Palette Window and drag-and-drop to the BrokerGui Class
  • Change the order of the tabs
  • Compile and test the BrokerGui class
Module 7 - Handle GUI Events
  • Implement a view class
  • Implement a controller class
  • Create the BrokerTool view class
  • Create the BrokerTool Controller class
  • Compile and test the BrokerGui class
  • Add event handling functionality
Module 8 - Log Messages in GUI
  • Use the logging API
  • Examine a logging example
  • Write a custom handler
  • Set filters to a particular handler
  • Create the Custom Handler class
Module 9 - Implement Multiple-Tier Design
  • Compare the BrokerTool two-tier design with the three-tier design for the same application
  • Explain how you can use the Java technology package, java.net to implement networking applications
  • Demonstrate how to use the Command design pattern in the application
  • Apply the Strategy design pattern to create reusable code
  • Describe how you can implement the network client
  • Describe how you can implement the network server
Module 10 - Implement Advanced Multiple-Tier Design
  • Use the new Java concurrency APIs to create a multithreaded server
  • Examine a thread pool
  • Identify integrity problems in multithreaded servers
  • Create a Generic Network Client class
Module 11 - Communicate With Remote Objects Using Java RMI
  • Create remote objects
  • Use Java RMI to create a multi-tier application
  • Deploy a Java RMI Implementation of the BrokerModel Interface
  • Create a Java RMI Implementation of the BrokerView Interface
Sun Certified Programmer for the Java Platform, Standard Edition 6 (CX-310-065)
Sun Certified Programmer for the Java Platform, Standard Edition 6 The Sun Certified Programmer for Java Platform, Standard Edition 6 certification exam is for programmers experienced using the Java programming language. Achieving this certification provides clear evidence that a programmer understands the basic syntax and structure of the Java programming language and can create Java technology applications that run on server and desktop systems using Java SE 6.
 




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